Wednesday, 9 July 2008

Words I believe I invented.

Well, I figure I've done my part for the community/world; without particularly being noticed for it.

Thats right.

I claim I invented the widespread internet used words;


Megative
  1. The opposite of Negative
  2. Can also be used as Megatively

Awesomic
  1. Awesome, but also sonic.
  2. Something awesome happening fast.

Boredomity

To be bored for what appears to be eternity.

Frekerized

Anything created/thought of/pondered by ME.


Do I have proof for this? maybe so.

http://www.freewebs.com/freker/

A site I used to use back in the summer of 2005 when I was at college, before either the new series of Doctor Who begun or the Hitchhikers Guide film was made...
Note the used words; 'Awesomicly frekerized'.

http://freker.livejournal.com/

Distinct use of 'Boredomity' on front page, awesomic further down. Made to replace Freeweb site.

Also for those lucky enough to use Live Spaces and know me

http://frekerized.spaces.live.com/

Compared to the other dates of the words in Google, my word mentions are about the most clearly used and earliest dated.

Now with this page, Google should bring it up as a top result too. Let the whole world know!

Take that Internet!

Friday, 4 April 2008

Mission Trying to Draw Differently

Over the last few years, I've noticed, I've developed some BAD habits with my current drawing style. It wasn't until reading Scott McCloud's 'Making Comics' that I realised this.

Also, I've created a sudden love for the artwork of Bruce Timm and Shane Glines. They both worked for DC and Warner Brothers as character designers. Their work is brilliant and instantly recognisible. My theory is, if I'm to be an animator, then I must immitate other peoples styles because I must do as it will be my job in the future.

But also, I want to develop a much more improved style than I currently use. It wasn't until looking through my portfolio and storyboards for uni that I realised I stick to a 'safe' template for character design. I don't want to do that anymore, I want to loosen up.

I've had a few ideas for series and developed a few ideas that were tucked away in my head. However, they all need varied styles. So, the quest moves on to attempt to develop a new trademark style that blends in with the current artistic style of animation these days.

Anyway, any doodles which I think are successful I will post on the MTTDD blog which link can be found here.

Thursday, 20 March 2008

Saturday, 1 March 2008

Cloverfield; The Game Possibilities

Well, weeks ago, I saw Cloverfield. It was amazing, just yesterday I saw Rambo, that was also quite amazing. Ten minutes ago I played Crisis Zone which was also quite good.

HOWEVER;

Cloverfield+Rambo+Time Crisis= Wow.

Now, just in deeper detail, those of you who have seen Cloverfield...(and those who have the misfortune to come across this blog)
I'd just like to talk on my theory how Cloverfield would be an awesome lightgun game.

Now, if you've seen Cloverfield, the main genius is that it is based on the fact that the government is rewatching recorded video evidence evidence for the case designated; Cloverfield.
Basically, something colossal, starts destroying New York in the old Godzilla charm but actually made as if it was real and happening.

Now, people have talked about a Cloverfield game, but constantly talk about the 'lack of plot' (which is rubbish IMO)
Now, take the fancy camera angles of Cloverfield (with the handi-cam feel) and shove that into a Time Crisis like gameplay.

And basically you would get a fictional game called 'Cloverfield: Operation Hammer Down'

Make the levels separate recorded tapes off of the army's headsets all managing to figure out weaknesses with the creature and the 'offspring'. Some soldiers you will play as will die, some will survive, or some the helmet would just be found during the aftermath. Maybe, clues should be left in the behavior of the soldiers head twisting or crazy, shellshocked whispers as the camera bobs and occasionally distorts the picture whilst you try to shoot something. Maybe some could defy his own orders and actually get involved with saving the public or running towards his own family.

I'm no game designer, but this is an awesome idea IMO. The film Cloverfield is basically a 'Film on Rails'; telling the story from one perspective. A Rail shooter would be perfect; on the internet, others have said that a FPS or a strategy would work, no, Cloverfield is MADE to be the most awesome next-gen rail shooter in videogame history.



For a basic idea of what I'm on about; Watch the above clip and imagine blended with the crazy military scenes from Cloverfield. Or, like, watch the clip below (But, y'know...only if you've seen the movie)


I mean, come on, there could even be a section where you briefly see 4 people dodging and running past cars whilst one holds a camcorder.
This could be very awesome. Maybe one of the best film licenced (minus Lego) games, ever.